Sunday, June 19, 2016
First month of gamedev
Looking back on the past month, I think that the biggest surprise for me is how the process of making the game will actually dictate and shape the game. Only now I really understand why everybody urges new devs to go and actually make a games, instead of planning their Magnum Opus. You can plan all you want, but the game will only take shape as you are making it. I have spent a lot of time planning things on paper, only to find out that they sucks after I added it to the game. Such was the case with different variations of the two-hit brick, the general graphics of the bricks, and animations in the background among others. They all look great on paper, and even look great when drawn outside of game, but when put together they just don't gel well with anything else. Making games is as much as an art, as it is science...
Well, the first month is behind me. I have learnt a lot from making this game so far, and I have much, much more still to learn. Yet, the biggest lesson here is that virtually anyone can learn to make video games. If I can do it, so can you.